// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

2400 waitNumEnemiesAliveOfType 0 greenCrestFast1

0 create greenCrestFast1 20 80 BottomLurkSiddleUp 90 1.3 4 0	// CCC
180 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 1
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 2
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 3
20 create greenCrestFast1 20 80 BottomStrikeSiddleUp 90 1.3 4 4
